Skies of Arcadia
For: Dreamcast
Genre: RPG
Reviewed by: Escee (Brandon)
Developer: Overworks
Publisher: Sega
Released:11.14.00
Up
until now, Sega's Dreamcast didn't have any major, groundbreaking
RPGs. The best effort until now was Evolution, which
was a very mediocre RPG with a nonexistent exploration factor
and random dungeons. Well, the RPG draught has come to an
end on Dreamcast. Not one, but two amazing RPGs are here.
Skies of Arcadia is the first, and Grandia II
is the second.
Skies
of Arcadia takes place in the world of Arcadia, where
everything is set in the skies, under the six moons, and ships
sail the clouds. In Arcadia, pirates known as Air Pirates
sail the skies. There are two factions of Air Pirates: the
Black Pirates, who attack unarmed ships and loot their gold;
and the Blue Rogues, who act as "Robin Hoods," boarding
armed enemy vessels and looting them to be able to help those
in need. You take the role of Vyse, son of Dyne, a Blue Rogue
Captain. You will, with your childhood friend Aika, meet a
mysterious girl on one of your raids of a Valuan ship. This
girl, Fina, will lead you on an epic journey to stop Valua
from ruling the world by controlling the six moon crystals.
Spanning
two discs, Skies
of Arcadia
features an epic story. You will meet a few characters
along your journey, but as, up until the very final battle,
your fourth party member is set in stone, the characters develop
very well (unlike Chrono Cross's 40 characters) and all have
extensive backgrounds that are uncovered as the story progresses.
Drachma (an old sailor who is the first side character you
meet) has a very touching story, and he tries to hide his
emotions at first, but by the end of the game, you see his
true feelings. Character development is top-notch in Skies
of Arcadia.
The only complaint I had with
Skies of Arcadia is that it didn't handle battles the
way that Chrono Cross or Grandia II did, meaning
that Skies has random battles. While the random battles
are not that bad, they do occur frequently, although not any
more frequently than those in Lufia and the Fortress of
Doom (SNES). Sometimes they can get annoying in the sky,
but in dungeons they seem quite less frequent.
Skies is a pure traditional
RPG at heart. I found it quite easily comparable to Lufia.
(You can download Lufia from my emulation site here)
It is turnbased, like Lufia. It has a relatively large
world map with many different cities, like Lufia, although
Lufia's world map was larger. You level up like Lufia
and, more importantly, you learn your magic spells as you
level up, just like in Lufia. You have critical hits,
four party members, traditional dungeons (the dungeons in
Skies were awesome - they were large enough to provide
a challenge, but not confusing enough to annoy or frustrate
you - awesome job on the dungeons!!).
The battle system in Skies
is not just a battle system. It is two entirely different
battle systems. You have your standard battle system, for
foot battles, and a ship battle system against large monsters
or other ships. Both battle systems revolve around the use
of "Spirit Points." Every turn, you gain Spirit
Points (as you level up, you will gain more Spirit each turn),
and you can accelerate this process by "focusing."
(which forfeits that character's attack for that turn). Each
character has special attacks (you teach them these moves
by collecting "moonberries" in dungeons and, occasionally,
as a pickup after battle) which are very high in graphical
quality and are somewhat comparable to the "summons"
in Final Fantasy VIII, as far as the fact that they
are high in graphic quality, are long and drawn out (well,
at least the later special moves), and you can't skip them.
However, I never once wished that I could skip them. They
are a joy to watch and aren't drawn out enough that they get
overly annoying. You also have a magic system, and you learn
magic spells of six different colors (which map to the six
colored moons) depending on which color you allocate to your
weapon (you can allocate any of the six colors to any weapon
at any time). Magic also uses Spirit, but, unlike S-Moves,
also uses the standard Mana Points (MP). However, in Skies,
each and every spell only uses 1 MP, but varying amounts of
Spirit. Since each spell only uses 1 MP, your characters have
relative little MP, so for healing you must manage your MP
and carry crystals to restore your MP.
The ship battle system is quite
unique. You assign each of your party members to fire cannons,
defend, cast magic (healing magic or, once you get the Magic
Cannon, attack magic), or fire the S-Cannon. You will, later
in the game, get your own ship, be able to recruit your own
crew, and build your own base. This is an awesome feature.
I loved being able to use my crew's abilities in battle, and
have them open up stores in my base. Skies also has
a discoveries system, which allows you to seek out discoveries
throughout the game's world. There are about 50 discoveries
you can find and this gives you reason to play the game again.
Update: One thing that
could have been better was the monsters. Not so much the design
of the enemies, but the fact that many mosters looked the
same but were stronger and were colored differently. You'd
encounter stronger versions of a limited number of monster
types as you worked through the game. This isn't necessarily
a gaping fault, as two of my favorite RPGs (one of my favorite
RPG series), Lufia and the Fortress of Doom and the
prequel Lufia II: Rise of the Sinistrals both had this
trait as well. It could have been improved, and had more unique
types of monsters, but it's not a gaping fault. I just thought
I'd point it out.
Graphics
The graphics are stunning.
This game doesn't need FMVs to drive it the way that Square's
games do. The entire game in played in full 3d (even the world
map, unlike most RPGs). The Super-Moves look awesome as does
the entire game.
Sound
Skies of Arcadia has a fairly impressive soundtrack,
although it is nothing a step above the rest. A few of the
tracks are especially impressive, notable the tracks of ship-to-ship
battles and Ramirez's track. The sound effects are awesome.
The voice acting (which is implemented only at events of interest,
such as super moves, and "thank you very much")
is well done for Vyse, Aika, Fina, Drachma, and Gilder, but
Enrique's voice is poorly done. Also, sometimes the voices
in battle can get annoying since they are repetitive, most
notably, Aika's "Omega Psyclone" and Fina's "let's
try this" (when you use an item in battle).
Gameplay
Skies has a wonderful storyline with well-developed
characters. The only thing that could have been better was
to include no random battles, but even that is debatable,
as Skies was trying very hard to be a traditional RPG,
and random battles are the making of a traditional
RPG. The dual battle systems are a great combo, and owning
your own ship, crew, and base is awesome.
Control
Since this is a fully-3D RPG,
it uses a camera, and the camera is perfect. It never got
stuck once - ever. The controls are also great - flying your
ship is easy with the Analog Stick for steering and throttle,
and the L/R Triggers for ascent or descent. The dungeons are
controlled in standard platform style and it works perfectly.
Lastability
While Skies doesn't
have as much lastability as Chrono Cross, it
still has an enthralling story that makes you want to play
it again, as well as discoveries to find, crew members to
recruit, and downloadable extras (such as an extra boss, weapons,
and island) off the Internet.
Ratings
Graphics |
9.8 |
Sound |
9.2 |
Gameplay |
9.4 |
Control |
9.5 |
Lastability |
8.9 |
Overall |
9.4 |
bottom line: If you are
looking for a traditional RPG experience, this is your best
bet, and a must-buy. |
update7.27.1 | publish1.16.1
click on the above screenshots
for larger versions.
images from zdnet
and ign
|