Tomb
Raider: Chronicles
For: pc
Genre: action
Reviewed by: Stephen
Developer: Core
Publisher: Eidos
Released:november 00
Game Info Publisher Eidos Developer
Core Genre Action Origin U.S. Number of Players 1 Release November
2000 Poor Lara, we miss her so. But she will live on in the hearts
and minds of those who knew her. The action side of Chronicles will
feature Lara's assault on a German U-Boat. The levels are looking
much better this time around and the lighting effects are really sweet.
Be honest; did you know Lara was dead? Guh, even my Mom knew that.
I prefer the term "actively inert." She's just holding out for more
money. No, thanks for spoiling the surprise. I typically turn to the
sports page first. No, I am shocked to find out in this impersonal
way. Who's this Lara? Angelina Jolie is hot. Tomb Raider: Chronicles
Lara's back. Betcha didn't see that one coming. August 22, 2000 If
you're anything like me, you've probably greeted the news of the latest
installment in the Tomb Raider series with the same enthusiasm you
spent getting excited about Highlander 3 or the next Eddie Murphy
vehicle. But perhaps we shouldn't be so quick to dismiss this fifth
variation on the Tomb Raider theme. The latest version of Tomb Raider
will feature a host of improvements as well as a versatile level creator
tool. We took a trip down to Eidos to talk with Adrian Smith, Director
at Core and all-around nice guy. The newest Tomb Raider might seem
"a little bit strange" given that Eidos killed Lara in the end of
the last installment. I'll pause here to give you time to gasp in
disbelief. For some strange reason, Lara's supposed death is one of
the best-kept secrets in the gaming industry. Sure, her body was never
found, but that doesn't prove anything. The "death" is meant to allow
the development team to make a clean break with today's current platforms
and begin focusing on next-generation consoles (they count the PC
in that category). But the death of the lead character won't interfere
in any way with this continuation of her story. And it's not accomplished
with a "the-spider-bite-merely-put-her-into-a-state-of-suspended-animation"
type thing. The new game starts at Lara's funeral (but since there's
no body, I guess we should call it a memorial service). It's a "typical
British day" complete with all the misery and rain you'd expect. Characters
from out of Lara's past convene around her gravesite -- Jean Yves,
Winston, Pierre and Father Dunstan. After the service, some of the
characters retire to stately Croft manor. As they sit and reminisce
about Lara, they recall to mind four previously unrelated adventures.
It's sort of like those pastiche episodes of the Golden Girls, where
Bea Arthur and Betty White sit around and say "Do you remember…?"
and you hear that harp glissando and the screen gets all wavy. But
unlike the Golden Girls, Tomb Raider: Chronicles' flashback sequences
are entirely original. This concept allows for four very different
types of games in an episodic format. Adrian refers to it as "the
definitive collection of what's been good in all the previous titles."
The first adventure takes place in Rome and is designed to get people
"comfy" with the game. It's a very traditional or "classic" Tomb Raider
level so it shouldn't offer too much in the way of surprises. Lara
will also have to travel to an abandoned submarine base in Russia.
The area has been taken over by the army and the mafia. Lara's exploits
in this area will be much more focused on action. You know, big guns,
two-fisted kind of action. As an added bonus, Lara will sport a new
SAS outfit. A haunted castle in Ireland provides the backdrop for
Lara's sweet sixteen party. There are no guns on this level; you'll
just have to dodge and outrun the various ghosts, goblins and ghouls
that populate this level. The final level takes place in a hi-tech
office building. Lara will be decked out in a "Matrix-style catsuit"
complete with headset. Your companion, ZIP, will guide you through
the various traps and metal detectors to be found within. Adrian says
that Chronicles is the “biggest change to the game engine we’ve ever
done on the PC.” He freely admits that, in the past, the console versions
of TR have had some advantages over their PC step-cousin. This time
around though you can expect a huge graphical improvement with loads
of detail and objects. As you can tell by the screenshots, there's
a lot more here to look at than in previous TR installments. There's
also a lot more that Lara can do here. On the action side, she'll
now be able to walk tightropes (bringing with it the fear that they'll
be combined into our beloved jumping puzzles). She'll also swing on
suspended bars and use a grappling hook gun. The addition of a "search"
option allows Lara to rifle through files and drawers looking for
various items. Lara will also have access to a sniper rifle and some
new hand-to-hand combat options. She can sneak up behind enemies and
disable them with cosh or chloroform. And since enemies respond to
sound now, you'll have to be especially careful when you sneak up
on them. Enemy spotting has also been tweaked to allow enemies to
take cover behind certain objects in the environment. One of the really
exciting features that's being added is the level editor. Adrian describes
it as "sort of a 'thank you' from us" for all the Tomb Raider fans
out there. The team has spent a whole year organizing and documenting
all the development tools just for your sake. They'll also be including
a tutorial and some examples. Personally, I wouldn't have bothered
to do something that nice for you, but I'm not really the giving type.
In any case, budding world builders will soon be able to place Lara
in almost any situation they can imagine. Come now, let's keep it
clean for the kids, shall we? Even with all the new additions, Adrian
sees this installment of Tomb Raider as a way of "getting back to
the traditional values" of the series. The next-generation versions
of the game will feature a much darker, X-Files-esque kind of atmosphere.
Each of the new titles will be self-contained but reveal part of a
larger puzzle that you'll only piece together by buying all of the
new games and playing them through. But let's not get ahead of ourselves;
we've still got one more Tomb Raid left before the team at Core launches
into their new direction. Get it while you can. -- Stephen Butts |
8.26.00
click on the above images
for screenshot for the larger image
images from ign
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