Dino
Crisis 2
For: playstation
Genre: adventure
Reviewed by: Doug
Developer: Capcom
Publisher: Capcom
Released:9.30.00
Dino Crisis 2 We have the complete
intro movie, high-res screens, and news from further in Capcom's adventure.
August 10, 2000 New Impressions Ah, curses - there is more than just
action in Dino Crisis 2. In between blasting tyrannosaurs, fleeing
from velociraptors, and slicing up procompsognathi with a giant machete,
you will have to spend a little time finding keys, solving puzzles,
and exploring new and different areas. Heavy is the load we gamers
must carry. Our second look at Dino Crisis 2, in a form much more
complete than the early E3 demo, reveals a somewhat different story
construction, and a much more interesting opening movie than the one
we saw earlier. The mysterious Third Energy is at it again, with disastrous
consequences for both the bystanders when things go awry and the special
forces sent in to clean up the mess. The first section of the opening
movie is a frightful echo of the beginning of Resident Evil 3, as
the TRAT team sent to rescue survivors from the accident is attacked
and overrun by a horde of raptors. Just before protagonists Dylan
and Regina are about to become lunch...the raptors stop, sniff the
air, and flee. Strange behavior? No, not really. They just smelled
the T-Rex before the humans could hear it. Then begins the sequence
that we've already seen, where David slows down the Tyrannosaurus
with a rocket-propelled grenade while the rest of the survivors run
like hell. Once they're in the clear, the game takes a different direction
than the demo did. Early on, you play only as Dylan. There's no representative
sequences starring Regina. Instead, he goes it alone for a while,
heading out of the jungle, into a somewhat out-of-place cornfield
(the installation where things went wrong is in the Midwest somewhere),
and from there to an abandoned installation. It's there that things
become a little bit mysterious - Dylan finds several survivors, none
of whom seem all that talkative. Some flee when spotted, while others,
dressed in futuristic outfits and wielding unusual missile weapons,
attack him on sight. The T-Rex is still kicking, too, which is no
help when it comes to sorting the mystery out. The pre-rendered backgrounds
and area design are pretty impressive in parts. The military warehouse
where Dylan battles the T-Rex (or, more likely, flees from the T-Rex
as fast as possible) looks very sharp, full of disused machinery and
multiple elevations to climb up on, but it's no too hard to navigate
in your quest to avoid being eaten, and it's even easier to get around
once the Tyrannosaurus smashes some of the polygonal background elements.
Quieter scenes look just as good, like a ransacked lab filled with
unidentifiable equipment and eviscerated researchers. Some of the
new dinosaur types are a nice change, too - in the early sections,
you fight almost nothing but raptors, but they come in a couple of
different colors, including a cool-looking green and brown variety.
This version is still entirely in Japanese, so it's no picnic trying
to understand which way to go when the game slows down and expects
you to do a little puzzle-solving (There's a locked door. There are
kanji. Brain...melting...). The story is also a bit of a mystery,
but I think that's probably intentional. I certainly look forward
to finding out why these strange fellows are trying to zap me with
little flying buzzsaws, as well as the more obvious question of why
North Dakota has been turned into a hellhole infested with reptiles
and giant bugs. Fast action is still at the fore, and the switch to
pre-rendered graphics has been compensated for with great art and
area design. Enjoy the new complete intro and gameplay movies, and
we'll bring you more information on Dino Crisis 2 as it comes. --
David Smith --------------------------------------------------------------------------------
The sequel to Dino Crisis is playable at Capcom's booth today (May
11, 2000), and after only a few moments of the game I was able to
discern that it is most likely the best PlayStation game of the show.
Dino Crisis 2 is without a doubt every single thing that the first
SHOULD have been and wasn't. The game demo that was playable at the
booth is packed with action, lots of different kinds of dinosaurs,
with whom you fight – instead of run away from – and a provides a
completely different feeling than its originator, Resident Evil. With
Dino Crisis 2, Capcom has truly departed from the confines of the
Resident Evil landscape, and has in turn created a real action-based
dinosaur game that had me enthralled within minutes. The fact is,
the game is a complete surprise to both gamers, such as myself, but
to Capcom, too. It's come into its own, and here at E3 it stood out
with shining colors. In the demo we played, you take on Regina, the
star from the first game. She is dressed exactly as in the first game,
tightly outfitted and sultry. The entire demo, and the entire game,
takes place outside, in prerendered jungles and forests in which the
path widens to giant dirt fields, and then occasionally narrows to
bushy paths and trails. The outside environments are truly perfect
for this game. Throughout the demo, Raptors, in twos and three, jump
out and attack. Regina is equipped with at least two guns, but what's
especially cool is that she can use two weapons, one after the other.
She was loaded with a large automatic machine gun and a taser the
size of a short sword. By pressing O, you attack. That will probably
change to X when the game reaches the States this October. The Triangle
button enables the taser, which was an excellent tool to kill off
Raptors. By pressing R2, you swing around in a 180 degree turn, and
you'll need to as the raptors attack from all angles simultaneously.
I was literally yelling in sheer joy and delight when this happened,
because this sequel enables you to fight the dinos! I was educated
quickly in Dino Crisis 2. I learned that you run out of ammo rather
quickly. After I reached the end of the demo level, I confronted a
T-Rex. Or rather, the other way around. Regina reaches a round area
with a small mesa on one side. A ladder leads up to it. As you reach
for the ladder, a cutscene ensues and a jeep is shoved off the mesa
and almost squashes you flat. Of course, Regina dashes to the side,
but following the mangled jeep is a T-Rex. He's the boss of the demo.
I shot at it until my ammo ran out, and though the taser was an excellent
weapon against the Raptors, killing them off in about three to four
swings, the taser is no match for a T-Rex. No bueno. Even though the
game felt much different than Resident Evil, much like the fights
against the Nemesis in Re 3, you must recognize patterns in the way
the T-Rex moves, and run exactly when he pauses. Otherwise, the giant
creature picks you up in his mouth and throws you around like a dog
with a rag doll. After he does that twice, you are done, kiddo. One
of the new additions to the game is the combo system. If you are able
to kill raptors quickly and in succession, you receive combination
points. When you earn up enough, these points for additional items,
such as weapons, ammo, and health. Dino Crisis 2 is one of the coolest
games of the show, if not the very best PlayStation game at the show.
Douglass C. Perry --------------------------------------------------------------------------------
Splintering off the Resident Evil series in an entirely new universe,
Capcom's Dino Crisis led gamers last fall into a fully 3D, branching
odyssey of huge, hungry dinosaurs that wanted your blood and bones.
And it was raucous fun, to a point. Dino Crisis was scary in a different
way that Resident Evil: There was less slaughtering and running away,
but it had its moments. In a kind of ironic way, Capcom -- the masters
of the sequel -- needed to make a sequel. Dino Crisis 2 looks to be
everything that the first should have been (PlayStation users with
modded systems should be hopeful, too), and more. The most significant
aspects of the game are considerably big. Dino Crisis 2 enables you
to play as two characters, the former star, Regina and a new character,
Dylan. It handles action situations differently. You can equip yourself
with one weapon in each hand, for seriously dangerous fights that
occur with more than one dino at a time. There are 10 different kinds
of dinosaurs in this game, a fantastic improvement over the first.
And lastly, Dino Crisis 2 takes place entirely outside, in the jungles
and forests of ancient times. All of these aspects are crucial to
improving the sequel, but the last one may indeed be the most subtle
and important. Imagine being in a dense, lush forest, completely outside
of your own environment -- entirely subject to their world, with no
doors to shut them out, with no extra rooms, no nothing. Just you
and big hungry ferocious Raptors, seemingly everywhere. That's scary,
in my book. And a scarier, more dramatic game is what Capcom intends
on delivering to us with Dino Crisis 2. Due this October in the US
and rated "M," Dino Crisis is being overseen by Shinji Mikami, creator
of the Resident Evil series and the original Dino Crisis. "Dino Crisis
2 delivers more panic-evoking fear than ever before," said Todd Thorson,
director of marketing, Capcom Entertainment. "This time Regina has
to fight off multiple dinosaurs at a time instead of the one-on-one
attacks in the original Dino Crisis. Dino Crisis 2 takes the survival
horror genre in an all-new direction by focusing on high-paced action
and split-second decisions." The sequel starts begins where the first
left off. In DC, Regina and her team successfully captured Dr. Kirk,
secured his revolutionary and dangerous work and sent him packing
to prison. But that seems to have only energized him and his colleagues
to double their efforts. Regina discovers that Dr. Kirk’s research
on the Third Energy has been mysteriously transferred to the country’s
military department. With little regard to dangers at the heart of
Dr. Kirk's plans, the small government continued Kirk’s research.
Only this time, the catastrophe is worse than before. Edward City,
where the research is being performed, vanishes. The whole town mysteriously
evaporates and has been replaced by a giant Jurassic jungle. A jungle
filled with you know what. Here's how Capcom describes the rest of
the story: "The government must begin an emergency evacuation to rescue
both the staff and the results of the research. However, the decision
is made to use an experimental time and space transfer device to send
a military task force back in time and to the location of Edward City.
Equipped with specially altered anti-dinosaur weapons, team members
travel back in time on a mission they cannot possibly imagine. Unfortunately
for her, Regina can imagine." She's accompanied by some assistance
this time, though. Dylan is a veteran of the regular army, now a member
of the Tactical Reconnoitering and Acquisition Team. His advantages
are his strength and endurance - he may not be the fastest character,
but he'll probably last the longest, especially thanks to his heavy
armament. David is another member of the TRAT special forces - as
you might guess from the goofy hat (which he never takes off), he
has aspirations to become a real-life cowboy. He's basically a nice
guy, but that doesn't stop him from cutting loose with his collection
of heavy special weapons (check out him rocketing the T-Rex in the
intro movie. Apparently, Dino Crisis 2 enables players to play as
both Regina and Dylan, which means that players possibly switch characters
at some point in the game, somewhat like Resident Evil 3 Nemesis.
David may be playable, but we don't know for sure. Players also are
equipped with special weapons that weren't in the first. According
to Capcom, the game is loaded with special "anti-dinosaur weapons,"
which any sane person can infer means killer, big-ass guns and the
like. The game also enables gamers to target much better than before.
Players can aim and target enemies from anywhere, below or above,
for deadly group kills. For instance, if Dylan is standing on a bridge
and a herd of dinosaurs is beneath it, he can aim his special weapon
at the target, obliterating the herd from a distance. In close combat,
you have some new maneuvers to help you battle the dinosaurs more
effectively. While walking was the default movement speed in Dino
Crisis, now you'll automatically run, only slowing down when you press
a particular button. To get around the aggravating turn speed of Resident
Evil, DC2 will also include a quick 180 degree turn, letting you swing
around to quickly face enemies. The R1 button will let you shoot while
running, which is great for avoiding small and fast-moving enemies,
and a sidestep maneuver lets you neatly dodge charging dinosaurs.
Dino Crisis introduced a phenomenal level of intelligence of the part
of the dinosaurs to entice and scare gamers. In Dino 2, each of the
10 creatures is intelligent in the ways we suspect they were in their
time. So Raptors will most likely strategize in pack hunts, while
Pterosaurs attack from the air, and Allosaurs and T-Rex's strike with
great speed and ferocity all by his lonesone. Dino 2 rewards players
with points for defeating dinosaurs, too; you receive credit points
to help earn better weapons, healing items, and ammunition. Taking
the game in a slightly unique direction, the creators at Capcom bring
gamers underwater for the first time in their survival horror and
survival panic games. Players dive underwater with diving gear and
fight ancient underwater dinosaurs to the death. Gamers will also
get the chance to take on "action oriented tasks." Basically, you
engage in mini-games that range from protecting team members or running
down dinosaurs to retrieve a special item that they've stolen. It
looks like Capcom has taken a lot of the well-meaning criticism from
its first Dino Crisis experience and is applying it to Dino Crisis
2. With all of these major changes in the works, this sequel looks
to take the series to heights that the first game -- and Resident
Evil itself -- have never seen before. I can't wait. --Douglass C.
Perry |
8.26.00
click on the above images
for screenshot for the larger image
images from ign
|