Descent
Freespace: The Great War
For: pc
Genre: action/space sim
Reviewed by: Escee (Brandon)
Developer: Volition
Publisher: Interplay
Released:5.31.98
Freespace: The Great War kicks
ass. Why? Read below.
Graphics
Freespace is definately strong on graphics.
It has a fully-rendered intro, and great graphics ingame. The framerate
was great for me, and if you use less than a PIII, you can easily
adjust the graphic details to raise your framerate dramatically. Slowdown
was simply not an issue in this game. The visuals are awesome, and
you can easily see the massive differentiation between your fighter
and the great 2km-long captial ships. The details are great - you
can see the mesh impact when you hit a ship's shield. There is nothing
bad to be said about the graphics offhand.
Sound
Sound is well done in Freespace, and
the background music is good. The sound effects, for the most part,
are also good, but could have been better: for example, the sound
of your weapon hitting a ship's hull (not shield) is very unrealistic
and bland. The sound of your weapon hitting a ship's shield,
however, is very good. With a subwoofer or base, you can really hear
the Gs when your ship is at top speed or using the afterburner.
Gameplay
The gameplay is wonderful. From
the beginning, you can immediately get into the action and fight,
after the optional training missions - the training missions also
do a good job of getting you used to the controls, and getting you
ready for the first mission. The objectives are well laid-out. The
command briefings and mission briefings do a very good job of explaining
the storyline and the objectives, as well as how you are to go about
completing your objectives. The actual game itself is also a joy to
play, and it is very fun to take out enemy ships and to command your
fleet. Taking out capital ships might look overwhelming, but you are
given the right weapons, and your teammates, as you need them in order
to make taking out capital ships fun. You can easily see your progress
as you lower a capital ship's hull. The disabling, disarming, and
targeting of subsystems is an added twist that makes the game more
fun. Earning medals and advancing in rank is an exciting feature.
Getting a command briefing is always an interesting event, as it keeps
you up-to-date with what is going on in the story beyond what you
have actually taken part in, and how your successful missions have
benefited command. Although you can't save in-mission, I didn't mind
since the missions are short enough (but not too short) that you don't
need this feature. Picking your weapons, selecting your favorite ship,
and leading your fleet to victory: this is Freespace, and Freespace
does it well.
Control
The controls are actually good! You
don't have to hold down an acceleration key, as you just set your
speed using the +/- keys. Steering can be done using the mouse,
joystick, or even keyboard, and is fairly easy. The training missions
acquaint you with the controls as you need them, and the game comes
with a stand-up control reference sheet. Targeting ships is also well
done, with over 5 different target commands. You can cycle through
all ships, hostile ships, friendly ships, or ships you are to escort,
all easily targeting the closest ship first. You can also target any
ship which you point at, target your attacker, or target the ship
which is attacking your escort. Very well done. One gripe I have is
that I cannot tell a wing to guard another wing, only to guard an
individual ship. The controls are set up pretty well, but there are
few things that could have been done better.
Lastability
The game does include multiplayer,
but not too many people are in the lobbies. The lastability would
have been better if there were more people playing Freespace online.
However, there is usually enough people playing to start a game and
fill up the avaliable slots, but there are usually only 1-4 games
running at once. There will always be other things to bring you back
to play the game again, such as the extra missions, trying to get
all the medals, user-created campaigns you can get online (check
archives.volitionwatch.com/fs1), or creating your own missions with
the included level editor. I just think that the multiplayer component,
unfortunately, is not popular enough right now.
Ratings
Graphics |
9.9 |
Sound |
8.0 |
Gameplay |
9.8 |
Control |
8.5 |
Lastability |
7.0 |
Overall |
9.0 |
bottom line: if you like space/action
games this is a must buy, and if you don't, maybe this game
will change your mind. |
9.13.00
click on the above screenshots for larger
versions.
images from gamespot and
happypuppy
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